Galactic Glitch is a fast paced space action roguelite mainly inspired by Enter the Gungeon and Dead Cells.
Its unique feature is the grab system: every small objects/enemies can be grabbed and thrown.
Players have to switch between shooting, grabbing and dodging to overcome the demanding encounters against a wide variety of enemies.
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Game design:
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Enemies behavior/AI using visual scripting tool Node Canvas
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Encounters design by creating enemies waves on an internal tool made with XNode
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Weapons behavior using internal tool
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Design research before creating or iterating new parts
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Design documentation on existing parts
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Level design:
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Set rooms containing environmental objects and enemies waves
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Create level graphs containing each room
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Add level graphs to levels
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Set the enemies/weapons tiers
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Connect levels to each other
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Outside of design tasks:
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QA checking and bug reporting
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Playtest analysis
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Programming tasks monitoring
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Help on marketing research and influencers listing
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Help on FR localization
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We use Unity with a lot of plugins and specific tools to create the game elements.
All team members are working remotely.
We communicate using Skype for calls, Slack for texts and links, Google Drive and Miro for documentation.
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