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ELEMENTILES TEMPLE

Itch_Screen3.JPG

PC / Web

Technical Game Designer

Before releasing Disc Room, the team behind it launched a game jam to let devs around the world create new rooms with discs. I took this as a Level Design challenge.

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After analysing Disc Room demo to get the important parts of what makes it great, I decided to create a room filled with elemental discs.

  • Disc collision is ruled by elemental strengths: fire beats water that beats plants.

  • Special tiles can also get elemental when colliding with a disc.

  • Every x seconds, an elemental orb pops up. When taken, it destroys discs and reset tiles of the same element.

  • Each resetted tile gives 1 point.

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Players have to gain points and complete their discollection by dying from all discs types.

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Credits:
Thomas Gonzalez - Technical Game Designer
Thibaud Bousquet - 2D/3D Artist

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Original version was made during the Disc Room Jam : https://itch.io/jam/disc-room-game-jam

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