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AKIMBO CHASE
PC
Technical Game Designer
Akimbo Chase has been made during the 7 Days FPS Jam.
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Jump from car to car in bullet time to eliminate the cartel and the become Akimbo Chaser!
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I have worked on the game/level design and systems programming.
Background moves, cars don't. This has helped us efficiently managing all the potential physics issues of a character jumping from car to car.
Most of the assets are from bought packages.
Thibaud has worked on the animations, FX post process and overall game feel of this 2 minute chase.
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Credits:
Thomas Gonzalez - Technical Game Designer
Thibaud Bousquet - Technical Artist
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Inspirations:
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Il faut flinguer Ramirez by Nicolas Petrimaux
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Pursuit Force by Bigbig Studios
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The Crew 2 Chase Mode by Ubisoft Ivory Tower
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